Gaming · 6-15 people · 65,000 tickets/mo · typical AHT · aggressive
Gaming support team: 13 agents for 65,000 tickets/month
Gaming support spikes on patch days and is dominated by account and billing issues rather than gameplay questions.
Verdict: Worth buying
- 1.4-month payback and 1.4x first-year return on a 28343/month platform fee.
- Headcount spans 22-37 agents across your industry's handle-time range. Measure your real AHT for two weeks before you budget - the band is usually wider than anyone expects.
- We phased the saving in over 12 months via attrition. Cutting 7 people on day one would cost roughly $133,849 in severance and is usually worse than phasing it.
- Agents needed
- 13
- range 22–37
- Monthly labour cost
- $99,431
- $168,267 – $282,995
- Heads removable via automation
- 7
- 6 agents remain
- Net monthly effect
- $25,196
- platform cost $28,343/mo
- Payback
- 1.4424022955085454 months
- at this volume
- Year-one cash effect
- $133,737
- including setup and severance
This is one example. Get yours calculated.
These figures assume 65,000 tickets/mo. Leave your email and a person replies within one business day with the same evaluation for your actual ticket count and AHT — free, and fine to ignore if it is not useful.
Put your own numbers in
These figures come from one assumed volume. Change the ticket count, AHT or cost per hour and the answer moves.
Related scenarios
The answer changes as volume, handle time and coverage move. These are the closest combinations worth comparing against.
Model v1. Figures are estimates from published benchmarks, not a quote.