Gaming · 16-40 people · 65,000 tickets/mo · very slow AHT · full potential

Gaming support team: 19 agents for 65,000 tickets/month

Gaming support spikes on patch days and is dominated by account and billing issues rather than gameplay questions.

Verdict: Worth buying

  • 0.8-month payback and 2.0x first-year return on a 31493/month platform fee.
  • Headcount spans 16-28 agents across your industry's handle-time range. Measure your real AHT for two weeks before you budget - the band is usually wider than anyone expects.
  • We phased the saving in over 12 months via attrition. Cutting 11 people on day one would cost roughly $210,334 in severance and is usually worse than phasing it.
Agents needed
19
range 16–28
Monthly labour cost
$145,322
$122,376 – $214,158
Heads removable via automation
11
8 agents remain
Net monthly effect
$52,641
platform cost $31,493/mo
Payback
0.7502213288270473 months
at this volume
Year-one cash effect
$371,293
including setup and severance

This is one example. Get yours calculated.

These figures assume 65,000 tickets/mo. Leave your email and a person replies within one business day with the same evaluation for your actual ticket count and AHT — free, and fine to ignore if it is not useful.

Put your own numbers in

These figures come from one assumed volume. Change the ticket count, AHT or cost per hour and the answer moves.

Model v1. Figures are estimates from published benchmarks, not a quote.