Gaming · 16-40 people · 100,000 tickets/mo · very slow AHT · aggressive

Gaming support team: 28 agents for 100,000 tickets/month

Gaming support spikes on patch days and is dominated by account and billing issues rather than gameplay questions.

Verdict: Worth buying

  • 0.8-month payback and 1.8x first-year return on a 43605/month platform fee.
  • Headcount spans 25-43 agents across your industry's handle-time range. Measure your real AHT for two weeks before you budget - the band is usually wider than anyone expects.
  • We phased the saving in over 12 months via attrition. Cutting 14 people on day one would cost roughly $267,698 in severance and is usually worse than phasing it.
Agents needed
28
range 25–43
Monthly labour cost
$214,158
$191,213 – $328,886
Heads removable via automation
14
14 agents remain
Net monthly effect
$63,474
platform cost $43,605/mo
Payback
0.8130078995285138 months
at this volume
Year-one cash effect
$432,453
including setup and severance

This is one example. Get yours calculated.

These figures assume 100,000 tickets/mo. Leave your email and a person replies within one business day with the same evaluation for your actual ticket count and AHT — free, and fine to ignore if it is not useful.

Put your own numbers in

These figures come from one assumed volume. Change the ticket count, AHT or cost per hour and the answer moves.

Model v1. Figures are estimates from published benchmarks, not a quote.